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Question by m4a44 · Jun 01, 2013 at 11:20 PM · buttonguilayoutoverlap

GUILayout.Buttons overlap but only can click the bottom one

So I have my layout where you have GUILayout.Buttons cascading down based on how many objects you have, and then I have GUILayout.Buttons at the bottom of my screen for general navigation. The problem I currently have is that even though the logic puts the buttons in the right place and they draw properly, I can only click the bottom buttons when they are behind the top buttons. Does anyone know why?

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avatar image Benproductions1 · Jun 02, 2013 at 11:21 PM 0
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When using the inbuild GUI module. Only one button can be clicked at any time.

avatar image m4a44 · Jun 03, 2013 at 03:42 AM 0
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Yeah, I get that. But why isn't it the button painted on top?

avatar image syclamoth · Jun 03, 2013 at 03:46 AM 1
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It's a known UnityGUI bug. See here for more information.

As far as I know, the 'best' workaround is to implement your own button drawing function, that respects a special 'lock' for when it is occluding other elements.

avatar image m4a44 · Jun 03, 2013 at 03:50 AM 0
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Ok, I figured there was something wrong in Unity, but couldn't find any reference. Thanks.

avatar image Benproductions1 · Jun 03, 2013 at 04:03 AM 0
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@m4a44 Because the order in which you test for button pressing is also the render order. Therefore the button first tested for, is rendered first and everything else is rendered on top.
@syclamoth It's not a bug, it's just part of the rendering pipeline. It can be changed by manually setting the depth.
Personally, i find that order useful :)

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