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Question by VZdemon · Feb 08, 2011 at 08:00 AM · fpsgunmouselookhand

FPS hands and gun

I am developing and FPS game and i was wondering how do you make it so that the hands and the gun move like in a real fps. i mean that the hands and gun move up and down and the body stays in place.

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Answer by Kona · Feb 08, 2011 at 08:10 AM

It's called head bobbing I think and there's a quite good example of this at the unity wiki. :)

http://www.unifycommunity.com/wiki/index.php?title=Headbobber

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avatar image VZdemon · Feb 22, 2011 at 08:26 PM 0
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not exactly what i'm looking for. see i what to enable to hands to rotate freely but the body only rotates on the x axis so that he aims with his handes but the body still move in the direction of the camera.

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Answer by VZdemon · Feb 09, 2011 at 08:33 PM

not exactly what i'm looking for. see i what to enable to hands to rotate freely but the body only rotates on the x axis so that he aims with his handes but the body still move in the direction of the camera.

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Answer by SIM · Oct 16, 2011 at 11:35 PM

Add mouse look to both the camera and the body. Set the camrea to only y-axis and the body to x-axis.

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Answer by LittleBigBug · Jun 05, 2013 at 10:24 PM

Make the hands a child of the camera by dragging the hands in the hierarchy to the camera.

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