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Question by Matthew 5 · Feb 08, 2011 at 03:09 AM · androiddynamicbce0019

Android BCE0019 error with UnityEngine

Hey all, ive stripped an old game i've built and trying to convert it to Android

But when i try to run the bare project i get a bunch of BCE0019 errors;

   BulletObjectCopy.transform.position
   BulletObjectCopy.rigidbody.AddForce(transform.forward * BulletSpeed * 100);
   camera.main.GetComponent("LevelController").LevelStatus = 1;

etc...

The .transform, .rigidbody, .LevelStatus etc being the problems..

is this todo with the dynamic typing? i dont understand what this means because im fairly new to scripting.

Thanks for any help. Matty

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Answer by Matthew 5 · Feb 10, 2011 at 02:45 AM

Alright obviouslly it was todo with Dynamic Typing (i now understand this) and i just had to make the dynamic basics into statics i did it this way;

var mesh = (myObject.GetComponent(MeshFilter) as MeshFilter).mesh;

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