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App works fine with GL ES 2.0 but Crashes on ES 1.1 (iOS)
I have static batching disabled an am not getting any love from the debugger.
The app crashes when I try to access Input.touches. Here's the line:
Debug.Log("Getting touch "+Input.touches.Length.ToString());
stacktrace is useless:
Thread 1 (thread 11523):
0 0x0015f5f4 in start ()
Stripping is disabled and Script Calls are Slow and Safe.
I've banged my head against this for a while now and really could use some help.
Thanks!!
Finally a stack:
Thread 1 (thread 11523): #0 0x33bd52d4 in __kill () #1 0x33bd52ca in kill () #2 0x33bd52bc in raise () #3 0x33be9d78 in abort () #4 0x00a0cc18 in g_logv () at RakNetTypes.h:320 #5 0x00a0cc58 in g_log () at RakNetTypes.h:320 #6 0x009b8434 in mono_class_vtable_full () at RakNetTypes.h:320 #7 0x009ba094 in mono_object_new () at RakNetTypes.h:320 #8 0x00968adc in mono_exception_from_name_domain () at RakNetTypes.h:320 #9 0x00968e88 in mono_exception_from_name_msg () at RakNetTypes.h:320 #10 0x00968fb4 in mono_get_exception_argument () at RakNetTypes.h:320
continued:
11 0x00a04478 in mono_error_prepare_exception () at RakNetTypes.h:320
12 0x00a0480c in mono_error_raise_exception () at RakNetTypes.h:320 #13 0x009bd674 in mono_string_to_utf8 () at RakNetTypes.h:320 #14 0x0068db48 in $$anonymous$$onoStringToCpp () at RakNetTypes.h:320 #15 0x005da0e0 in Debug_CUSTO$$anonymous$$_Internal_Log () at RakNetTypes.h:320 #16 0x000508b0 in wrapper_managed_to_native_UnityEngine_Debug_Internal_Log_int_string_UnityEngine_Object () at RakNetTypes.h:320 #17 0x00014124 in Initialization_Update () at RakNetTypes.h:320