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Neighbored terrains splatmap texture seams are shifted
Hi everyone :)
i've imported two images into the splatmap textures of two neighbored terrain objects (SetNeighbors() was used).
in photoshop, the images align perfectly fine when placed next to each other.
but when applied to the terrains there is some kind of pixel shift at the terrain edges.
you can find the splatmap images in the zip attached... my terrains are 256x256 units in size.
it might have something to do with the bilinear upscaling of the textures, but using Point or Trilinear FilterMode on the alphamaps also doesn't solve it.
any ideas what's wrong here and how to fix it?
Thank you!
bildschirmfoto-2021-11-01-um-115900.png
(253.1 kB)
splatmaps.zip
(29.1 kB)
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