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How do I apply Multiple textures to a surface?
For example, the walls in the sewer demo. They have the "leaks" texture, and then some other concrete-ish texture underneath that. But the inspector only shows the leaks texture for some reason. I'm going for a similar effect. I imported the leaks texture into my project, and I'm try to place it over the concrete texture I made in PSE. but it just replaces the texture.
Answer by Jessy · Feb 07, 2011 at 11:11 PM
"leaker" uses a shader that only multiplies in color. The main material for "concreteWalls" is called "waterfall-lambert2". You can either use the ones from that project, if you want the same effect, or write your own shaders.
never $$anonymous$$d. i just did it like any other asset. do i need something special like the shader for the concrete too?
waterfall-lambert2 uses a custom shader. Use it if you want the same effect, but you don't have to.
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