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Question by Stephano · Jun 03, 2014 at 11:27 AM · cameraraycastcolliders

Problem with Raycast hit

I'm using raycast to move my camera around different positions, it works the first time, but after that it never calls the function again. Also it doesnt work over longer distances even though i know the ray is long enough.

 if (Input.GetMouseButtonDown(0))
 {
     var hit : RaycastHit;
     var ray = camera.ViewportPointToRay(Vector3(0.5,0.5,0));
     print("mouse down");
     if (Physics.Raycast(ray, hit, Length)) 
     {
         var hitObject = hit.collider.gameObject;
         print("is hitting something");
         if (hitObject.gameObject.tag == "Useable")
         {
             print("hit useable item");
             nextCamera = hitObject;
         }
     }
 }
 }
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avatar image tanoshimi · Jun 03, 2014 at 01:07 PM 0
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It "never calls the function again" - you mean you don't even get it to register the mouse down event after the first time you click?

avatar image robertbu · Jun 03, 2014 at 01:23 PM 0
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It is unclear what is going on with your question. As a guess, you should be using Input.Get$$anonymous$$ouseButton(0) ins$$anonymous$$d of Input.Get$$anonymous$$ouseButtonDown(0).

avatar image Zodiarc · Jun 03, 2014 at 01:30 PM 0
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Try this method it helps a lot https://www.youtube.com/watch?v=vhT$$anonymous$$5weADhU

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Answer by Stephano · Jun 06, 2014 at 05:18 PM

Problem fixed by removing "Length" from if (Physics.Raycast(ray, hit, Length))

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