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Question by bhambhu · May 31, 2013 at 09:11 AM · animationcharactercontrollerjumpimplementation

How animations are executed ??

Hello guys ,,, I am developing a game in which we have to perform a particular jump animation (like below one )alt text

I want to know how these are implemented . How conditions are set for these? Is it like ... If my animations covers the distance x in time t then my character should be according to these conditions ??? please refer me any tutorial if any . As i searched and found only one at 3dBuzz.

Thanks

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avatar image bhambhu · May 31, 2013 at 04:35 PM 0
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please friends at least one advice .

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Answer by darthbator · Jun 01, 2013 at 12:00 AM

http://video.unity3d.com/video/7362044/unity-40-mecanim-animation-tutorial

There are multiple animation systems available within unity. IMO this is the best (also most current) one. You have multiple methods of moving the character. You can allow the root motion of the character to be defined by the animation or you can simply use mecanim to play animations and choose to programatically move the transform of your character around the environment.

You choose the way motion is applied with the "apply root motion" checkbox on the Animator component of the character.

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