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How to use rigid body and mesh collier with gravity?
Okay so here's my problem
I need to be able to use a mesh collider with the stick because this is what happens with ai use a box collider, and any other collider goes all wonky and wont work. And I need the rigid body work gravity. But if i make the mesh colider kinematic gravity stops working, so what should i do to be able to use a mesh collider with a rigid body AND have gravity implemented.
Answer by CarlBellDev · Aug 24, 2016 at 06:49 AM
Adding a mesh collider for a simple stick will add far more CPU overhead than necessary. A better solution would be to add an empty child object to the stick and put a box collider on the new child. The box collider can then be resized and rotated as necessary.
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