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Question by primus88 · May 31, 2013 at 05:32 AM · raycastposition

Spawning object by using ray

This is the code :

 var ray = CameraUI.ScreenPointToRay(Input.mousePosition);
     var hit : RaycastHit;
     if(Physics.Raycast(ray,hit)){
     //Debug.Log("Now I see a cube");
     if(hit.collider.tag == "RayEnemy" ){
     Debug.Log("I see a unit");
      if(Input.GetMouseButtonDown(0))Instantiate (particle, hit.point, transform.rotation);

The problem is that the particle instance is spawned somewhere related to the detected collider but if I move the camera I can see that in fact the particle instance is in mid air somewhere between collider and camera or around collider.

How can I spawn the particles (a lightning strike spell) right under collider position (on the ground under my unit because the collider is centered on the unit).

THanks

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Answer by robertbu · May 31, 2013 at 05:40 AM

Try this (untested):

 if(Input.GetMouseButtonDown(0)) {
     var bounds = hit.collider.bounds;
     var v3 = bounds.center;
     v3.y -= bounds.extents.y;
     Instantiate (particle, v3, transform.rotation);
 
 }
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avatar image primus88 · May 31, 2013 at 12:49 PM 0
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Quick and painless. Just how my girlfriend likes it. (Wut ?!)

Seriously, I'm super happy because it works how I imagined it. Thank you !

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