Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Tekar111 · May 31, 2013 at 01:15 AM · c#editortransformeulerangleslights

I can't set the rotation of an object, either with scripts or directly in the editor.

I'm running into a strange issue -

I have two directional lights, whose rotations I'm attempting to set in a script (C#)

I've created a transform Array which the two lights are assigned to. I've also created a new Vector 3 to store my rotation. (private Vector3 lightVector = (180, 270, 180);

When trying to set the rotation using the vector (light[0].transform.localEulerAngles = lightVector, and light[1].transform.localEulerAngles = lightVector) one of the two lights is set correctly.

The other light ends up rotated to (-5.0089e-06, 90.00001, 5.00897e-06)

And - even stranger, when I end the game and return to the editor, the rotation of the problematic light ends up set to some arbitrary numbers (0, 90, 0) rather than the numbers I set initially inside of the editor.

Whats going on here?

This is the script I've ended up with: http://pastebin.com/L366Z7xh

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bodec · May 31, 2013 at 01:26 AM 0
Share

need to see the code a snipit of what you are talking about is hard to say

avatar image Tekar111 · May 31, 2013 at 01:29 AM 0
Share

Added the code, the problematic area is inside of void Start

avatar image bodec · May 31, 2013 at 01:31 AM 0
Share

for future use you can paste code in here using the button it has a mouse over. ill see if I can find anything in the code

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by aldonaletto · May 31, 2013 at 01:30 AM

These rotations are the same: the 3-axes notation is redundant, and many XYZ combinations result in the same rotation. In this particular case, (180,270,180) results in the same rotation as (0,90,0) (5.0089e-06 is 0.000005, virtually zero).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

How do I set an objects euler rotations to match the objects transform in C#? 1 Answer

Multiple Cars not working 1 Answer

How to go from eulerAngle axis 270 to 0 by rotating 90 degrees? 1 Answer

Use a single rotation axis of a freely rotating object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges