Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by woweezowee · Aug 15, 2015 at 03:55 AM · camerasliderfieldofview

Keep GameObject anchored to position on zooming screen?

I'm using the Leap Motion Widgets and I'm trying to use one of the special sliders to zoom the camera. I have the slider modifying the value of Camera.fieldOfView, and it works. The problem here is that zooming in on the camera zooms in on everything (of course), including the slider widget itself.

How do I keep the widget anchored to the camera such that its position and size don't change when the camera zooms? (If it's possible.)

I need to keep the slider interactive with the Leap Motion controller + virtual hands.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Denvery · Aug 15, 2015 at 06:40 AM

Hello! I see several possible ways to solve your problem

  1. You can change local scale or z-coordinate of your slider synchronously with changing Camera.fieldOfView. I.e. if you increase fieldOfView, the slider became smaller. So you can increase its localScale or make it closest via z-coordinate.

  2. Use separate (orthographic) camera for slider. As a result, fieldOfView will not change your slider

  3. Draw your slider with new or old Unity GUI

Hope my advices could help you:)

P.s. If anyone knows other solutions, it's very interesting for me!

Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image woweezowee · Aug 17, 2015 at 07:24 PM 0
Share

Ah! I shall try these and get back to you. Thank you!

avatar image Denvery · Aug 17, 2015 at 07:27 PM 0
Share

Please tell about results :) Answer Qs, if need

avatar image woweezowee · Aug 17, 2015 at 08:09 PM 0
Share

Number 3 wasn't really an option for me because I needed it to be interactive with the virtual hand, but option 2 worked perfectly! Thank you

avatar image Denvery · Aug 17, 2015 at 08:11 PM 0
Share

I'm happy to help you:)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

field of view slider starting point 1 Answer

Camera movement in a 2D? (like angry birds) 1 Answer

Indicate with markers the direction of Gameobjects which are outside of the camerafield. 0 Answers

Find out if GameObject is in Field of View 2 Answers

Change camera FOV to keep 3d scene same size on screen, independently from resolution 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges