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Question by Connerscraft · May 30, 2013 at 07:31 AM · collisionplayertagkillhealth

Lower Object Health If Collides With "Player" Tag,Lower Object Health If Collides With Player Tag

I have an object that basically chases the player. It has a starting health of "5". When its health reaches zero the object explodes (destroying the object). How can I make the health of the object go straight to zero when it collides with anything tagged "Player"? I would appreciate any help, because this is one of the last touches to my newest game. For whatever reason, I cannot get it to work. If you need more information, then I can supply the health script. It is all written in C#. Thanks ahead of time for your help.

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Answer by ahaykal · May 30, 2013 at 08:05 AM

 void OnCollisionEnter (Collision other)
 {
 if(other.gameObject.tag == "Player")
 {
 health = 0;
 } 
 
 }

For the record, I doubt that these are your last touches, because if you still don't know how to do that, its highly unlikely that you would be able to do a game.

Anyway good luck in your game and try to see other user's questions/answers, I am pretty sure a lot asked that from before.

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avatar image Connerscraft · May 30, 2013 at 08:00 PM 0
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It is the last touches. The game has a couple of game modes One of them had to be written primarily in C#, and my native language is Javascript. I know very little about C#. This is the last game mode left to make, and all the others were written in javascript. A friend helped out and wrote the script for this object, but it is in C#, so I needed help making changes to it. Anyways, thanks for your help. I will try this.

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