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Question by Sarath886 · Apr 27, 2015 at 02:55 PM · lerpscaling

How to Smoothly lerp the scaling

I am doing a block game right now. in the game i have a game object that shows the sprite of the next coming block . the game object is having the size of the screen at first. then i want this to scale down to the size of the block which i want to happen a smooth manner like a smooth animation. I already tried lerp and slerp but didn't got a perfect solution. Please suggest me a method to do this without using animation . Thanking for all ur supports.. :)

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avatar image fffMalzbier · Apr 27, 2015 at 02:57 PM 0
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Lerp should work just fine, did you use Time.deltaTime to increment the lerp value? If not it should help to smooth it.

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Answer by Pawscal · Apr 27, 2015 at 09:43 PM

Try something like this:

 IEnumerator ScaleObject()
  {
      float scaleDuration = 5;                                //animation duration in seconds
      Vector3 actualScale = transform.localScale;             // scale of the object at the begining of the animation
      Vector3 targetScale = new Vector3 (0.5f,0.5f,0.5f);     // scale of the object at the end of the animation
      
      for(float t = 0; t < 1; t += Time.deltaTime / scaleDuration )
      {
          transform.localScale = Vector3.Lerp(actualScale ,targetScale ,t);
          yield return null;
      }
  }

Should do the trick

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