- Home /
How can I fix high draw calls? (Many low poly meshes)
I believe I am getting a very high draw call count because I have several low poly objects in my seen like fences and other small objects. Is there a way to combine all of these into one draw call or a way to reduce that draw call in some way? My current draw call is 105, and I have barely even begun, so it is a bit worrisome. Any tips or solutions would be greatly appreciated !
Answer by bompi88 · Aug 03, 2013 at 07:04 PM
For meshes that use the same material and texture: Combine your meshes with the CombineChildren script which you will find in the Standard Assets package.
For meshes that use don't use the same material or texture: You can create a texture atlas which holds many textures. This will reduce the draw calls as well.
For a more in depth answer, take a look at the accepted answer here
Your answer
Follow this Question
Related Questions
Perlin Noise Issue 0 Answers
A theory / question about improving game performance 1 Answer
how do i apply combine children 3 Answers
Gfx.waitForPresent kills performances 1 Answer
Runtime mesh generation 2 Answers