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Question by HammerBG · May 29, 2013 at 01:23 PM · invokerepeatingcancelinvoke

CancelInvoke doesnt cancel InvokeRepeating?

Hello, i have an issue using InvokeRepeating. My scenario requires me to setup InvokeRepeating and to change its repeating rate at specific events. But when i change the rate it doenst cancel the previous invokerepeating.

Basically in my Start() method i have InvokeRepeating("Method", 0, X);

Later triggered by some events, a method for this game object is called that should modify the repeat rate. So i do in my method of the game object:

CancelInvoke("Method"); InvokeRepeating("Method", 0, Y);

But since the first InvokeRepeating (the one from the Start()) doesnt get canceled now i have 2 invokes every X seconds. What could be the reason for the first event to not get canceled?

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avatar image desicri · Oct 23, 2016 at 08:23 PM 0
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I have the same issue, might be a bug?

avatar image HammerBG desicri · Oct 24, 2016 at 06:57 AM 1
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Hey :)

$$anonymous$$ight be better to put your "answer" as a comment on my question. Also this was back in 2013, a lot has changed since, and probably the problem i had is no longer relevant.

If i remember correctly there was a bug in InvokeRepeating that made it impossible in some cases to start at 0 time (second param). Pretty sure that was resolved in following Unity updates though :)

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