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Question by Wentzel · Oct 25, 2011 at 07:57 PM · javascriptstringconsoleprint

Print String

i'm Trying to make a value print. I have my console set up, the script is assigned to an object in the game. But nothing happens.

 var newVariable :int;
 
 function start(){
     newVariable = 2+6;
     print(newVariable);
 }
 
 function Update () {
 }

Any reason for that ? Maybe something in print.

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avatar image Eric5h5 · Oct 25, 2011 at 09:24 PM 0
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You asked this on the Unity forums and got an answer there. Please don't cross-post for no reason.

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Answer by syclamoth · Oct 25, 2011 at 10:19 PM

Basically, you need to spell 'Start' with a Capital S.

 function Start()
 {
     // Debug.Log is a nicer way of getting print statements, as PaxNemesis says.
      Debug.Log("Bluh bluh");
 }
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avatar image Wentzel · Oct 30, 2011 at 06:05 PM 0
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Thanks Dude!

avatar image Wentzel · Nov 10, 2011 at 08:27 AM -1
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Is it possible to show a string in game without any gui.Text.text ?

In other words just displaying a int or string in game without GUI's.

Sorry for the late post.

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Answer by Umbra · Oct 25, 2011 at 08:25 PM

It's not called Start() anymore, it's called Awake().

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avatar image Graham-Dunnett ♦♦ · Oct 25, 2011 at 08:28 PM 2
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Really? http://unity3d.com/support/documentation/ScriptReference/$$anonymous$$onoBehaviour.Start.html.

avatar image PaxNemesis · Oct 25, 2011 at 08:28 PM 0
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Start is still there. ;)

avatar image PaxNemesis · Oct 25, 2011 at 08:31 PM 1
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Awake and Start are two different functions called at different times; http://forum.unity3d.com/threads/2606-Docs-on-calling-order-in-$$anonymous$$onoBehaviour

avatar image Umbra · Oct 26, 2011 at 08:14 PM 0
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Oh? I didn't know that, I'm sorry. Disregard my answer, then.

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Answer by PaxNemesis · Oct 25, 2011 at 08:11 PM

You might want to try out the Debug class

 newVariable = 2+6;
 Debug.Log (newVariable);


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