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Question by
_sharvey_ · May 28, 2013 at 05:05 PM ·
iosmemorynative plugin
Force unity to free up some memory
Hi, I'm writing a plugin for iOS that pushed a new view controller, replacing the unity view, but I run out of memory at some point.
I tried loading an empty scene before launching it and calling Resources.UnloadUnusedAssets before transitioning to it, but unity still takes too much memory.
Is there a way to force unity to delete its data and free some memory?
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