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Question by KnightRiderGuy · Dec 09, 2016 at 05:23 PM · c#inputmicrophonevolumeaudiolistener

Determine If player Is Shouting into microphone

I was not really sure how to word that so hopefully the title is clear?? But basically I'm wondering if there is a simple way to set up a bool something like:

public bool playerIsShouting = false;

And then check the microphone volume through a float or integer so that if the microphone volume input is very loud I can have an audio clip play that says "There is no need to shout !"

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Answer by getyour411 · Dec 09, 2016 at 05:38 PM

http://stackoverflow.com/questions/37443851/unity3d-check-microphone-input-volume

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avatar image KnightRiderGuy · Dec 09, 2016 at 10:30 PM 0
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From what I could tell that method just seems to do a short sampling, I need to deter$$anonymous$$e if the player is shouting into the microphone so I can access that with a bool, I have voice input commands and I want to deter$$anonymous$$e if the player is shouting,

avatar image getyour411 KnightRiderGuy · Dec 10, 2016 at 02:07 AM 0
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There is no built-in "IsShouting" bool; you can build that yourself by using the concepts in the link

avatar image KnightRiderGuy getyour411 · Dec 10, 2016 at 04:47 PM 0
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Yes I get that, but so far I have been unable to get a bool to stay true for a duration of time that will be useful for what I need. :(

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