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Question by Christophfen · May 28, 2013 at 01:19 PM · boxdraw

Drawing a box from a button click

For the life of me, I can't work out why this isn't working, the button should draw a box when it's clicked, but it isn't working?

Any ideas?

 using UnityEngine;
 using System.Collections;
 
 public class Gui : MonoBehaviour {
     void OnGUI() {
        var boxcheck1 = false;
         if (GUI.Button(new Rect(250, 700, 90, 20), "Campaign")){
             boxcheck1 = true;
         Debug.Log("boxcheck1 = true");
         }
                 if (boxcheck1 == true)
             {
                 GUI.Box(new Rect(10, 10, 800, 600), "");
             }
         }
 }
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Answer by robertbu · May 28, 2013 at 01:21 PM

GUI.Button() only returns true for a single frame (on the mouse up). Your variable 'boxcheck1' is local OnGUI() so it gets reset to false each time OnGUI() is called. So you box does show...for a single frame (which is too fast to see). One fix is to move 'boxcheck1' outside of OnGUI():

 using UnityEngine;
 using System.Collections;
 
 public class Gui : MonoBehaviour {
     bool boxcheck1 = false;
 
     void OnGUI() {
     if (GUI.Button(new Rect(250, 700, 90, 20), "Campaign")){
         boxcheck1 = true;
            Debug.Log("boxcheck1 = true");
     }
     if (boxcheck1 == true) {
       GUI.Box(new Rect(10, 10, 800, 600), "");
      }
    }
 }
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Answer by Graham-Dunnett · May 28, 2013 at 01:20 PM

OnGUI() gets called multiple times per frame, once for each event that happens. In only one of these calls will boxcheck1 be true.

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