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Question by Qmaks · Feb 06, 2011 at 01:54 PM · binaryformatterdeserialize

BinaryFormatter Deserialization Problem

I have this class :

public class Entity {

  public EntityType Type;
  public float X;
  public float Y;
  public float Z;
  public float EULERX;
  public float EULERY;
  public float EULERZ;
  [NonSerialized]
  public GameObject gameObject;

  ArrayList m_Enity = new ArrayList();

  private void SetEntityBuffer(byte[] buffer) {
       BinaryFormatter formatter = new BinaryFormatter();
       MemoryStream ms = new MemoryStream(buffer);
       m_Entity = (ArrayList)formatter.Deserialize(ms);
  }

}

When i try to deserialize my class i have this error message :

FileNotFoundException: Could not load file or assembly 'a35e27168eb1bf1419a211d3cc6c4ef1' or one of its dependencies. The system cannot find the file specified.

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avatar image Peter G · Feb 06, 2011 at 02:29 PM 0
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Irrelevant: gameObject is a bad name for a variable. And you "}"'s didn't quite match up so I fixed them.

avatar image yoyo · Feb 06, 2011 at 08:52 PM 0
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Looks same as this forum thread discussion -- http://forum.unity3d.com/threads/16281-Unity-BinaryFormatter-Deserialization-Problem -- problem is due to regeneration of serialization assemblies with different versions == mismatch == error. $$anonymous$$gested solution is to move your code to an external assembly. You might also try setting formatter.AssemblyFormat = FormatterAssemblyStyle.Simple ... according to $$anonymous$$SDN, "In simple mode, the assembly used during deserialization need not match exactly the assembly used during serialization."

avatar image BerggreenDK · Jul 24, 2011 at 08:11 PM 0
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I am trying to connect between Unity3D (C#) and ASP.NET (C#) and get the same error. Can I share assemblies between $$anonymous$$ONO and .NET?

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