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Question by Wesley S · Feb 06, 2011 at 11:36 AM · textureanimated-texture

hey guys texture switch script for an texture animation

hey guys im looking for a script some guys are talking aboute thay say thare is a script that allows you to put more textures on a model and yoy can play tham a a animation on the object

if possible please ad a frame per second time(); so i can tweak the frame rate when i wanted to thanks by the way

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avatar image TheRibboninju · Jul 26, 2012 at 10:11 PM 0
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A place to start in making a texture switching script is: http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$aterial.GetTexture.html and http://docs.unity3d.com/Documentation/ScriptReference/$$anonymous$$aterial.SetTexture.html. I'm not very experienced and am currently learning these things myself.

avatar image Avaista · Jul 26, 2012 at 10:23 PM 0
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This is a forum for people looking for help with bugs, not a place to get free scripts. Try the Unify Wiki.

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Answer by anwserman · Jul 26, 2012 at 10:42 PM

This should be incredibly simple to do. I'll tell you how to do it, but you can code it yourself.

Create a script with these public variables:

  • Array of a material datatype

  • Starting Frame as float

  • Frames per second as float

You'll also want a private variable:

  • Current frame as float

During the script's start, put this in it:

 CurrentFrame = StartingFrame

During the Update, this is the code you'll want to put into it

 CurrentFrame += (Time.deltaTime * FramesPerSecond)

 rem error checking code so we can play animation forwards (positive fps)
 if (int(currentFrame) > MaterialArray.Count)
            currentFrame = currentFrame - MaterialArray.Count

 rem error checking code so we can play animation backwards (negative fps)
 if (int(currentFrame) < 0)
            currentFrame += MaterialArray.Count

 rem apply the material to the gameobject
 GameObject.ApplyMaterial(MaterialArray[int(currentFrame)])

This is all pseudocode, but it'll work once you get it properly tailored towards the Unity workspace. I haven't done this specifically in Unity, but this is how I always programmed my animations in my 2D projects and 3D projects in other engines.

.

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