Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 05, 2014 at 08:47 AM by Team_26 for the following reason:

Duplicate Question

avatar image
0
Question by Team_26 · Apr 03, 2014 at 07:36 PM · guiresizefull screenmaximize

GUITexture size and full screen

Hi! I've got some GUITextures in my scene, but when I build the game and run it with the full screen, these GUITextures are in incorrect scale... How can I resize them when the full screen option is on?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image udk_lethal_d0se · Apr 03, 2014 at 07:46 PM 0
Share

You could give the textures a scale, and modify that during runtime.

 private const float defaultScale = 1.0f;
 private float myScale;
 
 public Texture myTexture;
 
 void Start()
 {
     myScale = defaultScale;
 }
 
 void OnGUI()
 {
     if (Screen.fullScreen)
     {
         myScale = 2.0f; // Whatever you'd like.
     }
     else
     {
         myScale = defaultScale;
     }
     
     GUI.DrawTexture(new Rect(16, 16, myTexture.width * myScale, myTexture.height * myScale), myTexture);
 }

1 Reply

  • Sort: 
avatar image
0

Answer by koray1396 · Apr 03, 2014 at 07:46 PM

you need to set position, rotation and scale values of GUITexture to 0. after that you can fit like the following;

 int screenWidth;
 int screenHeight;
 GUITexture someGui;
 
 void Start(){
 screenWidth = Screen.width;
 screenHeight = Screen.height;
 someGui.pixelInset = new Rect(left, top, width, height); 
 }

note that you need to define left, top, width and height accordingly with screen height and width. for example,

 someGui.pixelInset = new Rect(screenWidth * 0,1f, screenHeight * 0,2f, screenWidth * 0,5f, screenWidth * 0,1f);

hope this helps.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Resize Gui 1 Answer

Best way to do GUI related stuff? 1 Answer

Textarea rezing in height by text 1 Answer

Gui Resize 1 Answer

Fix Resizing For GUI Label? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges