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Question by
Dmitry Pyalov · Feb 06, 2011 at 11:34 AM ·
physicsexplosiondetonator
Detonator: How to differ power from size
I'm using Detonator framework to create explosions in my game. There is a little problem - the explosion power is not enough to affect my heavy game objects.
When I increase the size of explosion the power gets good, but the explosion visual size is also increased and I want the visual to stay the same. How can this be done through Detonator?
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Answer by Ben Throop · Jul 11, 2011 at 05:24 AM
Go into the DetonatorForce component and change the force value in there.
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