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Question by DryTear · Dec 20, 2013 at 06:43 PM · texturemeshvoxel

Save a procedurally generated mesh and load it after?

I've heard of MeshSerializer 1 and 2 but i dont really know if it can save and load the textures and apply them aswell. Its a voxel project im doing, so i hope you understand what im trying to get at. Is there some other way to save the mesh with the texture and then load it after in the scene in correct places? Thanks

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avatar image Benproductions1 · Dec 21, 2013 at 01:31 AM 0
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Texture Saving: http://lmgtfy.com?q=unity+save+texture+to+file

Texture Loading: http://lmgtfy.com?q=unity+load+texture+from+file

Partially Duplicate Question: http://answers.unity3d.com/questions/493443/saving-voxel-terrain.html

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