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Question by WillyJenkins · May 27, 2013 at 11:54 PM · cameracollideranimatorcamera controls

How to prevent the animator from changing my rotation?

I am using an animator which plays certain mecanim animations when certain conditions are met. I am also using a third person camera control script which sets the camera to follow the character and orbits based on the character collider's rotation.

My problem is that certain animations seem to change the collider rotation, thus swinging my camera round slightly, this means that any animation where the rotation of the character is affected will end up moving the camera around when it isn't required. Is there any way to either change my camera control or the animator so that certain animations don't affect my characters rotation, or at least the collider component attached to it?

Any help would be much appreciated.

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Answer by WillyJenkins · May 28, 2013 at 01:38 AM

I managed to figure this one out myself, I had played with the Bake Transform Rotation option earlier but I must have just done it wrong. After checking the box to Bake Transform Rotation in the animation Inspector, I entered a value in the offset to make the average velocity of the X axis 0. This meant the camera was no longer affected and the character maintained its course going directly forward.

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avatar image Psychotik · Dec 22, 2016 at 10:40 PM 0
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Thanks this solved the problem i had. Checking the box and setting 0 offset seems to lock the rotation in place and its exactly what I needed.

avatar image imagi-maya · Feb 23, 2017 at 05:34 PM 0
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Thanks! I've had the same problem, and by checking the Bake Transform it turned out to work just fine!

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Answer by furkan59 · Feb 27, 2021 at 07:22 AM

You can use LateUpdate() when applying your rotation.

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