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Question by 24adithya · Jun 05, 2012 at 01:49 PM · rotationtransform

Question on Unity Documentation

Hi,

In the following link : Transform.Rotate

in the function

function Rotate (axis : Vector3, angle : float, relativeTo : Space = Space.Self) : void

the example is using Time.deltaTime as the angle. I am not able to understand why are using Time.deltaTime as the angle ?

Can anyone plz explain ?

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Answer by Bunny83 · Jun 05, 2012 at 01:52 PM

Rotate rotates by a relative angle, since you usually do a continous rotation every frame (in Update) you only rotate a small amount each frame. Time.deltaTime is used to make the rotation speed independet from your framerate.

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avatar image 24adithya · Jun 05, 2012 at 03:40 PM 0
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where are we specifying the angle ? Time.deltaTime is actually used to make the rotation speed independent of frame, but to the angle specified, here we are not specifying the angle all..

The Documentation says: Rotates the transform around axis by angle degrees.

avatar image Setzer22 · Jun 05, 2012 at 03:46 PM 0
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Well, Rotate actually does that, but inside the Update function, and specifying Time.deltaTime as the rotation angle, it will rotate every frame that set amount of angle (so it will get a constant rotation for that object).

So, to summarize, we are rotating that game object by a very little value every frame, so it continuously rotates (like a planet does, for example), and this value is Time.deltaTime so the rotation speed doesn't depend on the framerate.

avatar image Berenger · Jun 05, 2012 at 03:49 PM 0
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$$anonymous$$aybe you'll understand it more clearly that way :

 transform.Rotate( Vector3(Time.deltaTime, 0, 0) );
avatar image 24adithya · Jun 05, 2012 at 04:00 PM 0
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Does Time.deltaTime actually store an angle in it ? or does it calculate the angle based on the framerate and the seconds ?

avatar image 24adithya · Jun 06, 2012 at 03:31 AM 0
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Finally i got it ! ..It's like the value of Time.deltaTime is acting as the angle value. :)

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