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This question was closed Oct 07, 2014 at 04:31 AM by robertbu for the following reason:

Duplicate Question

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Question by dudedude123 · Oct 07, 2014 at 04:31 AM · c#collisionraycast

AttackDammage errors

There were some errors on this code

 void  AttackDammage (){
         //Attack function
         RaycastHit hit;
          ray = Camera.main.ScreenPointToRay(Vector3(Screen.width/2, Screen.height/2, 0));
         if (Physics.Raycast (ray, hit))
         {
             Distance = hit.distance;
             if (Distance < MaxDistance)
             {
                 hit.transform.SendMessage("ApplyDamage", Damage, SendMessageOptions.DontRequireReceiver);
             }
         }
     }

How can I fix these errors? CS0103: The name `ray' does not exist in the current context UnityEngine.Physics.Raycast(UnityEngine.Vector3, UnityEngine.Vector3)' has some invalid arguments

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Answer by robertbu · Oct 07, 2014 at 04:32 AM

You have not declared the 'ray'. Change line 4 to:

 Ray ray = Camera.main.ScreenPointToRay(Vector3(Screen.width/2, Screen.height/2, 0));

This should get rid of the two errors listed in your question.

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avatar image dudedude123 · Oct 07, 2014 at 06:34 PM 0
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There's 2 more errors

error CS1502: The best overloaded method match for UnityEngine.Camera.ScreenPointToRay(UnityEngine.Vector3)' has some invalid arguments error CS1620: Argument #2' is missing `out' modifier

avatar image robertbu · Oct 07, 2014 at 07:53 PM 0
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  if (Physics.Raycast (ray, out hit))
avatar image dudedude123 · Oct 08, 2014 at 03:25 PM 0
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There's another error

UnityEngine.Vector3 is a type but used like a variable

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