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Landscape mode works in iOS but not Android
I'm working on a game that runs only in Landscape mode. I have no problem with iOS just setting the Default Orientation in Player Settings to "Landscape Left". On Android, it's a different story. On my Nexus 4, the game is broken - specifically, all GUIText and GUITextures are rotated 90 degrees around the center of the screen from where they should be (i.e., they're positioned as if the phone were in portrait mode), and also a model imported from Blender which has two meshes ends up with the meshes no longer touching, and moving incorrectly with animations. However, on my Kindle Fire HD, there is no problem with forcing landscape mode. Any ideas?
Answer by particled · Jun 06, 2013 at 09:02 AM
This seems to be related to the "Graphics Level" setting in the Player Settings. OpenGL ES 1.x works on my Nexus 4, whereas OpenGL ES 2.0 does not (but OpenGL ES 2.0 works on the Kindle Fire HD). No idea why.
EDIT: This is fixed in the newest version of Unity.
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