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Question by Mint92 · Mar 14, 2014 at 03:21 PM · c#rotationturretlock

Locking Rotation object on Z axis

Simple question how do I lock the rotation of an object. Ive set it up so when you press the up and down arrow the turret goes up and down, but how do i stop it from doing a 360 turn.

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avatar image robertbu · Mar 14, 2014 at 04:55 PM 0
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Posting your code might get you a more accurate answer.

avatar image Mint92 · Mar 18, 2014 at 11:43 AM 0
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aha sorry, this is what i have atm using UnityEngine; using System.Collections;

 public class TurretControl : $$anonymous$$onoBehaviour 
 {
     private int speed = 1;
     
     void Update ()
     {
         if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.UpArrow))
         {
             transform.Rotate(0,0,Input.GetAxis("Vertical") * speed);
         }
         if(Input.Get$$anonymous$$ey($$anonymous$$eyCode.DownArrow))
         {
             transform.Rotate(0,0,Input.GetAxis("Vertical") * speed);
         }
     }
 }

this just allows me to use the up and down arrow keys to control the turret, i just want to be able to lock the turret @robertbu

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Answer by Razouille · Mar 14, 2014 at 04:53 PM

Simple solution : http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-constraints.html

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avatar image ajayajayaj · Sep 18, 2016 at 07:39 PM 0
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Thanks so much, I have been trying to make a script to do this and it didn't work at all. I am so glad I found this.

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