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Question by JDHansen · May 27, 2013 at 06:54 AM · guidragwindow

GUI.DragWindow() Refuses to work

I'm not entirely sure what I'm doing wrong, as everything in my code looks right, but I can't seem to get GUI.DragWindow() to work... If anyone could tell me what I'm doing wrong, I would greatly appreciate it.

 using UnityEngine;
 using System.Collections;
 
 public class Interface : MonoBehaviour {
     Rect statusWindow = new Rect(15,15,300,300);
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
     }
     
     void OnGUI()
     {
         GUI.Window (0,statusWindow,StatusWindow,"Status");
     }
     void StatusWindow(int windowID)
     {
         GUI.DragWindow(new Rect(0,0,10000,10000));
     }
 }
 
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avatar image JDHansen · May 27, 2013 at 08:08 PM 0
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Bumping because I need help and I don't want this to get buried. Surely someone out there knows why this isn't working...

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Answer by numberkruncher · May 27, 2013 at 08:33 PM

GUI.Window returns the new position for the window, you are merely forcing the window to appear in the same position all of the time. To fix your issue simply change your line to the following:

 statusWindow = GUI.Window(0, statusWindow, StatusWindow, "Status");

Edit: You can also just call GUI.DragWindow() with no other parameters.

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