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Question by
Craftingexpert1 · Apr 23, 2020 at 04:23 PM ·
shadowsspotlighthorror
Spotlight shadows acting strange in universal render pipeline
I'm trying to make a horror game in unity, and spotlights are acting strange whenever the range get's higher. There are shadows around the object, as you can see in the image. The only place I saw it work on was hdrp, because you could take out the shadow map and only have the contact shadows enabled, but I'm trying to make a Universal RP game. Is there any work around or fix?
2020-04-23-min.png
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