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Question by
seoyeon222222 · Feb 05, 2021 at 10:14 PM ·
animationcharactercharactercontrollerroot motionmechanim
Root motion / How to bake into pose Root Transform Position (x)
(Y) and (XZ) are supported with the Root Transform Positon option.
I sometimes want to use only X or Z. (When walking or running, the character has to go forward, but I don't want to be affected by the left and right positions.)
What is the solution to this or the correct approach?
Use root motion.
Only allow changes to the desired (x/y/z) axis.
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