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Question by Darkhydro · May 25, 2013 at 08:22 PM · c#androidiosphoneram

Detect RAM usage of program

I've been looking around for ways to programmatically find the RAM usage of my program through Unity, and have come up short. There's a bunch of ways to do it specifically on Android/iOS, but I can't find a single post anywhere about just using Unity to do it (which is what I need). Does Unity have any way of determining the RAM usage of the program? I need to display it on screen (on the phone I build to).

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avatar image rushil133 · Aug 27, 2014 at 12:09 PM 0
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Hi Darkhydro Do you find any elegant solution for this issue.. even i am facing this dilemma :(

avatar image Landern · Aug 27, 2014 at 12:25 PM 0
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Try using the Process class which mono compatibility states is available in subset 2.0 and 2.0.

 Process p = Process.GetCurrentProcess();
 var memoryused = p.WorkingSet64;


avatar image Paulius-Liekis · Dec 16, 2014 at 04:50 PM 0
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Process.GetCurrentProcess().WorkingSet64 doesn't seem to work - it returns 0 on Editor and iOS.

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