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Question by ireallyneedhelp · Nov 05, 2013 at 07:09 PM · functionclassclasses

function isnt working in the class

hi, i tried making a script and it was working initially when all i had the function do was to subtract health, which was working fine and now when i added all these if statements and stuff, nothing runs, not even the debug.log is unless if i delete everything else i wrote. no errors, either

 class Properties{
     var maxHealth:int = 100;
     var health:int = maxHealth;
 var dmgCD:float = 0;
 var canGetDmg = true;
     
     function Damage(amount:int){
             Debug.Log("hi");
         if(canGetDmg){
             health -= amount;
             canGetDmg = false;
         }
         while(dmgCD < 2){
             dmgCD += Time.deltaTime;
             yield WaitForEndOfFrame();
         }
         if(dmgCD >= 2){
             canGetDmg = true;
         }
     }
 }
 var p:Properties;
 function Start(){
    p.Damage(10);
 }
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avatar image meat5000 ♦ · Nov 05, 2013 at 07:29 PM 0
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It all depends on dmgCD. Where is this and what is it doing?

avatar image rutter · Nov 05, 2013 at 07:37 PM 0
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No errors? If I try to compile this with #pragma strict, I get six.

avatar image meat5000 ♦ · Nov 05, 2013 at 07:41 PM 0
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$$anonymous$$ust be working on a different script :P

avatar image ireallyneedhelp · Nov 05, 2013 at 07:45 PM 0
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this is just attached to a gameobject and it's suppose to be a damage function, and i'm just doing as a test to see if it'll work on the start function. i even call this from an OnCollisionEnter and nothing happens.

@rutter what are the errors, because i have #pragma strict too and nothing is showing?

avatar image ireallyneedhelp · Nov 05, 2013 at 07:47 PM 0
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oh you know what? i deleted some variables that i thought wasn't necessary for this forum thing, and i'm seeing that im forgetting some variables

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