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How to rotate an object but keep it's collider
Hi. I am using transform.Rotate to make an object spin, but I want it to keep it's collider. Anyone have any idea how to do this? All help is appretiated.
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              Answer by Noah-1 · Feb 05, 2011 at 01:30 AM
Simple.
Just go to Assets---Create Empty.
Then Select the empty asset and go to Component--Box Collider(or the collider you need)
Add the collider to your object, and there you have it.
Good Luck Joe.
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