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Question by RGI · May 14, 2013 at 08:02 PM · animatormecanimconsole

What is this "note" in the console?

Hi. I've recently imported this mesh and now when Iam using it as a prefab iam getting this "note" in console. Its spamming all the time.. "[mecanim]: BindSkeleton: cannot find Transform "Icosphere"" I dont recall using anything called mecanim, or Icosphere. What is this? How do Iget rid of this?

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avatar image ExTheSea · May 14, 2013 at 08:11 PM 0
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Do you have an avatar component attached to your prefab. This sometimes happens when you import a model. If you have it attached remove it if you don't need it.

avatar image TheDarkVoid · May 14, 2013 at 11:05 PM 1
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you may need to edit the import settings on that mesh and just turn off the mechanim stuff and animations all together if you don't need it.

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Answer by Bunny83 · May 15, 2013 at 07:43 AM

Just set the animation type to none since you don't want to use animations. Also turn off animations. Always make sure you only import what you really need.

Btw Mecanim is the new animation system that comes with Unity.

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avatar image RGI · May 16, 2013 at 07:48 PM 0
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seems like setting it to "none" is working. Thanks

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Answer by RandomDeveloper · May 15, 2013 at 12:14 AM

Mechanim works in a strange way

Once you import something into unity, it's it turns into a "Mechanim" file and thats unity's new way of importing .fbx or .obj or any 3D files. So if you drag a Mechanim file into your scene then it should work fine. However if you delete something in the hierachy thats parented to the Mechanim file then Mechanim sort of goes crazy because it's looking for that file and it can't find it.

Sollution

Just simply delete the Mechanim file in your hierachy and it should work fine

~**Random Developer*

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avatar image RGI · May 15, 2013 at 05:18 AM 0
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There are 2 icosphere files in that model. The first one cant be deleted and has no information in the inspector. And the second one has the mesh collider and renderer in inspector but I cant acces any of them. Its just gray..

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