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Question by Ryujose · Dec 18, 2014 at 11:32 PM · animationrigidbodyswing3d-to-2d

I need to swing the ship on 2D

Hello community.

I need to swing the ship when I push the buttons up and down. How I can do this?

I know that in 3D mode I can do it with those lines

 public float tilt;
 
 rigidbody.rotation = Quaternion.Euler(0.0f, 0.0f, rigidbody.velocity.x * -tilt);


There's a way to do the same action on 2D? Or I need to do an animation or something similar?

Thanks for the help.

Regards.

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avatar image HYPERSAVV · Dec 19, 2014 at 12:33 AM 0
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Does that logic not work? In 2D or 3D it should be rotating around the Z-axis, which you accomplish in the snippet.

avatar image Ryujose · Dec 19, 2014 at 02:35 AM 0
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But I need to call it in a different way because rigidbody.rotation can't be used on rigidbody2D and when I try to write rigidbody2D.rotation it doesn't Works.

avatar image HYPERSAVV · Dec 19, 2014 at 07:04 AM 1
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Refer to the documentation for Rigidbody2D.rotation. In Rigidbody2D, rotation is just a float and not a Quaternion.

avatar image Ryujose · Dec 20, 2014 at 12:16 AM 0
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Thanks for the tip

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Answer by HarshadK · Dec 19, 2014 at 07:16 AM

Based on your sample code this will work in 2D:

 public float tilt;
 
 rigidbody2D.rotation = rigidbody2D.velocity.x * -tilt;
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avatar image Ryujose · Dec 20, 2014 at 12:18 AM 0
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It Works perfect, thanks a lot.

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