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Question by Ayato-Naoi · May 24, 2013 at 06:19 PM · controllergravity

Gravity Controller

Hey, just needed to ask something, so in my game I want to make a certain place low gravity. Do you guys know how to make this low gravity effect work? This would be very helpful.

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Answer by clunk47 · May 24, 2013 at 08:54 PM

Place a collider in that area, make it a trigger by checking the box "Is Trigger" in the inspector. Then attach a script that has an OnTriggerEnter or OnTriggerStay function. Then you would use Physics.gravity to control the gravity via script. In this script, to detect your player:

 void OnTriggerEnter(Collider other)
 {
     if(other.collider.gameObject.tag == "Player")
     {
         Physics.gravity = Vector3.zero;
     }
 }
 
 //Then when you exit this area
 
 void OnTriggerExit(Collider other)
 {
     if(other.collider.gameObject.tag == "Player")
     {   
         Physics.gravity = new Vector3(0, -25, 0);
     }
 }


My example is in C-sharp. The links I posted have JavaScript and C-Sharp Examples.

If you want only certain objects to have low gravity, have a look at rigidbody.useGravity

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