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Question by ImPvEspec · Sep 26, 2012 at 08:11 AM · randomtimerspawner

Adding a timer to spawner

So for class im making a project that uses one button only and not allowed the default rigidbody physics. I made all the movement and distance restrictions for the character my self but i need fish to spawn and cant seem to make it work. This is a script i found on the site and it just makes them all spawn everywhere, within the range limitation. How can i add a timer to this so they spawn periodically.

var thePrefab : GameObject; var range: float = 12; // set the +/- range around the empty object

function Update () { var pos = transform.position; // get this object's position pos.y += Random.Range(-range, range); // add a random x offset around it var instance : GameObject = Instantiate(thePrefab, pos, transform.rotation); }

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Answer by fafase · Sep 26, 2012 at 08:14 AM

 var thePrefab : GameObject; var range: float = 12; 
 function Start(){
    InvokeRepeating("Spawn",0.01f,5.0f);
 }
 function Spawn () { 
   var pos = transform.position;  
   pos.y += Random.Range(-range, range); 
   var instance : GameObject = Instantiate(thePrefab, pos, transform.rotation);
 }

With InvokeRepeating() the first parameter is the function you want to use, the second is when do you want the first call, I put 0.01f because 0.0f is buggy and call the function twice. Then the third parameter is the frequency of call. Every 5 seconds.

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Answer by ImPvEspec · Sep 26, 2012 at 10:23 AM

Invoke repeating... of course :) thanks so much works like a charm

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