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Question by BBQs · Feb 04, 2011 at 08:07 PM · gamemultiplekeypressfighting

How could i execute a command move for a fighting game?

hi there,

I've been into unity and scripting for about 3 weeks now and so far i've made a 3rd person and a 1st person game with no major problems. but as you might have guessed from the title, i'm trying to make a fighting game now and i've run into a bit of a roadblock.

can somebody give me an example javascript of how to execute a command move (like quickly pressing down, forward, punch executes a hadouken)?

what i'm thinking is something with tons of if statements like, if (Input.GetAxis.... down if (Input.GetAxis... forward if (Input.GetButton.. punch { HADOUKEN!!! }

am i on the right track? is there a better way to do this? could anyone give me a complete working sample of the script?

any help would be much appreciated. thanks in advance.

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avatar image Sixakoo_ · Jun 13, 2011 at 04:20 PM 0
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Hmmm I was thinking about the same thing. I'd always wanted to do a fighting game such as Street Fighter. The only thing that boggles me is that the command execution.I hope this question could be answered soon.

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Answer by Chris D · Jun 13, 2011 at 04:26 PM

Check out the answers for combo moves:

http://answers.unity3d.com/search.html?redirect=search%2Fsearch&q=combo+attack

Looks like what you're after.

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Answer by leodluz · Mar 04, 2018 at 09:04 PM

see Button Sequence Detector

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Answer by FutchProductionsSyndicate · Jun 13, 2011 at 04:23 PM

You could try using double ampersans "&&" in your if statements to do an "If this, and this, and this, then HADOUKEN!!!"

For example,

 if(input.GetAxis".." && input.GetAxis".." && input.GetAxis".." ){ HADOUKEN!!! ;}
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