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Is there a list of Unity 3's undocumented features?
For instance, I just discovered WWW.responseHeaders, which is very useful but not in the current documentation. Any other handy features that are easily missed?
I suppose if there were they wouldn't be completely undocumented ;) I think someone used a debugger or some such to see what the DLLs expose, but no known way to use them all. Perhaps a Forum thread where these could be listed would be nice
Yes, I considered rephrasing the question, but I intended 'undocumented' to mean it's not in the official Unity 3 Reference. $$anonymous$$onoDevelop's code completion feature allows me to see the full API, which is how I found responseHeaders (then a quick search here turned it up in a comment on another question). Thought this might be a good place to consolidate our knowledge.
DotNetReflector gives an interesting peek under the covers too ...
Answer by Eric5h5 · Feb 04, 2011 at 09:25 PM
If you find a feature missing from the documentation, you should file a documentation bug. WWW.responseHeaders is listed in what's new for Unity 3, but indeed it's not in the docs, so it's an oversight that should be corrected (as opposed to private APIs, which are inaccessible as of Unity 3 and intentionally not documented).
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