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This question was closed Jun 22, 2018 at 06:52 PM by PourRine for the following reason:

The question is answered, right answer was accepted

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Question by PourRine · Jun 22, 2018 at 05:11 PM · c#parentchildtagchild object

GetComponentInChildren with tag in two variable

Hello, for my problem I obviously look on the internet before coming here you ask the question. But when I use GetComponentInChildren <> it gives me the component of the first child but I want all the composent of the children.

I want take the component and place it in two variable named left and right.I want two variables with different children to control my side shooting with boolean: Code to take component ShootCanonFront:

     ShootCanonfront left;
     ShootCanonfront right;
 
     void Start () {
         left = GameObject.FindWithTag("LeftBoat1").GetComponentInChildren<ShootCanonfront>();
         right = GameObject.FindWithTag("RightBoat1").GetComponentInChildren<ShootCanonfront>();
     }
     
     void Update () {
         
     }

alt text

So my question is: How can i take ShootCanonFront components of childs Left object and place it to left variable and do the same for right variable. I hope it's understandable and thanks in advance ^^

sans-titre.png (7.0 kB)
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Answer by tormentoarmagedoom · Jun 22, 2018 at 05:27 PM

Good day.

For one side you have GetComponentsInChildren () , ComponentS, with S

This gives you an array of that type of components. for example, a script called "GoodScript"

 GoodScript[] MyScripts= [.bla bla...].GetComponentsInChildren<GoodScript>();

Now you have an array of all GoodScript s in the array called MyScripts.


By the other side, i recommend you , as there are only 2 components to find, to reach each object 1 by 1 with

 gameObject.transform.Find("Child Name").GetComponent();

and get directly the components.

Byee!ª

:D

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avatar image PourRine · Jun 22, 2018 at 06:46 PM 0
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I fixed the problem and thank you it will serve me :)

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Answer by Vicarian · Jun 22, 2018 at 05:28 PM

Use

 ShootCanonfront[] left;
 ShootCanonfront[] right;
 
  void Start () {
      left = GameObject.FindWithTag("LeftBoat1").GetComponentsInChildren<ShootCanonfront>();
      right = GameObject.FindWithTag("RightBoat1").GetComponentsInChildren<ShootCanonfront>();
  }
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avatar image PourRine · Jun 22, 2018 at 06:00 PM 0
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Hello, when i try this i have an error and i can access to the variable of ShootcanonFront. Thank to you anyway :) This error:`error CS1061: Type ShootCanonFront[]' does not contain a definition for isNowShooting' and no extension method isNowShooting' of type ShootCanonFront[]' could be found. Are you missing an assembly reference? `

avatar image Vicarian PourRine · Jun 22, 2018 at 06:04 PM 0
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It's a collection, so you have to step through it in a loop. Use a for or foreach, whichever you're comfortable with:

 for (int i = 0; i < left.Length; ++i)
 {
     // Prints the name of the object containing the component
     Debug.Log(left[i].name);
 }

or

 foreach (ShootCanonfront scf in left)
 {
     // Prints the name of the object containing the component
     Debug.Log(scf.name);
 }

Do also make use of the scripting reference: https://docs.unity3d.com/ScriptReference/Component.GetComponentsInChildren.html

avatar image PourRine Vicarian · Jun 22, 2018 at 06:16 PM 0
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Sorry but it's the same. I have the same error, i can't access to my variable isNowShooting. $$anonymous$$y whole code:`

ShootCanonFront[] left; ShootCanonFront[] right;

void Start () { left = GameObject.FindWithTag("LeftBoat1").GetComponentsInChildren(); right = GameObject.FindWithTag("RightBoat1").GetComponentsInChildren(); foreach (ShootCanonFront scf in left) { Debug.Log(scf.name); } rgBoat = GetComponent(); health = startHealth; }

  void Side()
 {        
     //Change side of boat
     if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E))
     {
         SelectedArm += 1;
         if (SelectedArm == SelectedArmLeft)
         {
             left.isNowShooting = true; right.isNowShooting = false;
         }
         if (SelectedArm == SelectedArmRight)
         {
             left.isNowShooting = false; right.isNowShooting = true;
         }
         if (SelectedArm > SelectedArmRight)
         {
             SelectedArm = SelectedArmLeft; left.isNowShooting = true; right.isNowShooting = false;
         }
     }
 }

 Error:error CS1061: Type `ShootCanonFront[]' does not contain a definition for `isNowShooting' and no extension method `isNowShooting' of type `ShootCanonFront[]' could be found. Are you missing an assembly reference?`
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Answer by Zgull · Jun 22, 2018 at 05:39 PM

Hi,
Try and use the following code.
{
List leftList = new List();
List rightList = new List();

ShootCanonfront[] left;
ShootCanonfront[] right;

void Start()
{
Transform leftBoat1 = GameObject.FindWithTag("LeftBoat1").GetComponentInChildren();
Transform rightBoat1 = GameObject.FindWithTag("RightBoat1").GetComponentInChildren();

 foreach(Transform child in leftBoat1)<br />
 {<br />
     leftList.Add(child);<br />
 }<br /><br />

 foreach(Transform child in rightBoat1)<br />
 {<br />
     rightList.Add(child);<br />
 }<br /><br />

 left = leftList.ToArray();<br />
 right = rightList.ToArray();<br />

}
}

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avatar image PourRine · Jun 22, 2018 at 06:46 PM 0
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Thanks also for the answer

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