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Question by Pemu · Dec 19, 2013 at 08:16 PM · androidtouchfunctionsendmessage

Unity Touch=2 commends?

Hi. I have problem. This is my simple script:

 if(Input.touchCount==1&&guiTexture.HitTest(Input.mousePosition)&&may==true){
 may=false;
 belaK.SendMessage("Zb");
 OP();
 }
 function OP(){
 yield WaitForSeconds(0.2);
 may=true;
 }

The function ZB is here:

 function Zb(){
 if(may==false&&may2==true){
 mesh.enabled=false;
 Instantiate (build1, point.transform.position, point.transform.rotation);
 }
 }

And this ZB function create 1 build, but when i touch GuiTexture (to Send Message function Zb) function Zb create 2 builds. I don't have any idea how fix it.

Maybe you know?

Thanks in advence ;)

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Answer by fred_gds · Dec 19, 2013 at 10:21 PM

Does the player need to touch the texture/button with two fingers? if not you could only use Input.touchCount > 0

so then you should always use Input.GetTouch(0).phase == TouchPhase.Began (or .Ended whatever you need) because other ways it will call the function every frame in which the finger is down.

http://docs.unity3d.com/Documentation/ScriptReference/Touch-phase.html

that should fix your problem

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avatar image Pemu · Dec 20, 2013 at 09:49 PM 0
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Thanks guy ;)

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