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Question by turkiyecng · Mar 30, 2015 at 09:16 AM · uiprefabinstatiate

Unity UI prefab instantiation bug

alt text

Where is the problem after instantiation it has different position and scale factor GameCnt is a Canvas

alt text`void Generate() {
        GameObject objTR = Instantiate(Resources.Load(

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Answer by Mangas · Mar 30, 2015 at 09:24 AM

To avoid scaling problems when instantiating a new UI component and setting the parent you have to use SetParent() with the parameter worldPositionStays as false:

 newInstance.transform.SetParent(original.transform.parent, false);

Instead of:

 newInstance.transform.parent = original.transform.parent;

More information here: http://docs.unity3d.com/Manual/HOWTO-UICreateFromScripting.html

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