Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bcadren · Feb 20, 2013 at 02:21 AM · textures2d animationshaderlabflashembedding

Is it possible to embed multiple normal .swf's in Unity?

Specifically looking for the possibility of getting shader lab to interpret a simple animation in an .swf file as an animated texture and Unity to send data to the .swf to alter which animations the texture plays. If it requires some coding on my part to try to set it up, that's fine; just looking for possible starting points to try this. I've seen unity as an .swf and nested inside of .swf and even using .swf as GUI, but nothing where the two have to consistently communicate and at the core the .swf is inside of unity.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Philipp · Feb 20, 2013 at 12:24 PM

You could in theory do something like that, if you're targeting the Flash player only. In this case you could have a separate swf, render animations from it into an AS3 BitmapData and construct Textures from there once per frame. This requires quite a lot of knowledge of Unity's Flash exporter and AS3, and it's probably a bad idea to begin with, from a performance perspective.

If you're targeting other platforms than the Flash player, I'd say you're out of luck. There's talk about Scaleform coming to Unity, which enables you to build GUIs with a subset of Flash (and might be coerced into doing what you describe), but AFAIK they're not there yet, and the technology apparently comes with an enormous price tag.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bcadren · Feb 21, 2013 at 05:59 AM 0
Share

That's what I figured really; either it wouldn't be possible (rendering out ahead of time and animated the texture via swapping files or moving UV's being more efficient but still not so.) Didn't want to hear it, but the truth is the truth. I really like the conceptual of true vector (infinitely scalable textures); but unless I had source access to a good engine or was building one from scratch, just a dream for now. Thanks, though.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Embedding a unity-generated swf in another one 2 Answers

Unity to Flash - Embedded SWF Crashes After Preloader 0 Answers

flash preloader in unity web player 0 Answers

ShaderLab: can I specify a portion of a texture? 1 Answer

Combining Textures and Shaders 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges