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Particles , Altas or Separate ?
Question: set passes and total batches dropped down, but in fact there is no result changes on performance, AM I RIGHT?
Separate particles even have a little more stable fps
Unity 5.3.5
V Sync is Off
All particles marked as static
Tags for search Shuriken , Particles , Particle System , atlas , atlasing , no result , no fps increase
I suppose that this may help if you already have big count of drawcalls, but have some resource on cpu, for balanced load between cpu and gpu, isn't it?
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