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Question by Doneyes · May 23, 2013 at 06:40 PM · transformcharactercontrollerrotateprone

How to rotate the character controller?

I tried this:

 function Start () {
 gameObject.transform.Rotate(90,0,0);
 }


Everything inside of the character controller rotates, but the movement controls and collider stay the same as if they are not rotated at all. How do I rotate them? I'm trying to make a prone script.

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Answer by ExTheSea · May 23, 2013 at 06:56 PM

The standard MouseLook-Script does it using this:

 transform.localEulerAngles = new Vector3(90, 0, 0);
 
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avatar image Doneyes · May 23, 2013 at 06:59 PM 0
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Is that to rotate the camera? That's not what I'm going for.

avatar image ExTheSea · May 23, 2013 at 07:01 PM 0
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This is not dependent on the component. The $$anonymous$$ouseLook-Script isn't dependent on any Camera Component either. It is totaly possible to make a cube . attach a $$anonymous$$ouselook script and then rotate the cube using the mouse without any Camera involved.

avatar image Doneyes · May 23, 2013 at 07:06 PM 0
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I'm trying to rotate the collider and movement controls.

avatar image ExTheSea · May 23, 2013 at 07:09 PM 0
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Then you have to rotate the gameobject these component are attached to. Which gameobject you choose depends on your setup.

avatar image Doneyes · May 23, 2013 at 08:10 PM 0
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Like I said, I did that. It rotates everything inside, but the cotnrols and collider don't change.

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