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Dynamic flight physics help.
Hello, I am relatively new to Unity and have made a functional first person shooter.
My current problem is an attempt at flight physics. So far I have a relatively functional physics system, it just adds a forwards force based on throttle and an upwards force based on forwards velocity. My problem is when a plane falls it does not point along its direction of motion AND does not transfer drag on the wings to forwards motion. So basically I am asking for the miracle of flight in unity. If possible I need this to be done with physics and not translations or direct velocity modification.
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