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Question by CDAXRC · Apr 16, 2018 at 10:51 AM · cameraaxisforwardreverse

Strange issue, movement direction has been reversed when X axis is negative

I have 2 scripts which using camera as a transform for setting direction. The first one is for throwing ball in camera forward direction and this script works good.

 public Transform forwards;
     // Use this for initialization
     void Start () {
         GameObject _Go = GameObject.FindGameObjectWithTag("MainCamera");
         GetComponent<Rigidbody>().AddForce(_Go.transform.forward * force, ForceMode.Impulse );
     }

The second script is for ball movement.

 void FixedUpdate()
     {
         
         {
             Vector3 movement = Vector3.zero;
             movement.x = ControlFreak2.CF2Input.GetAxis("Horizontal") * speed;
             movement.y = ControlFreak2.CF2Input.GetAxis("Vertical") * speed;
             if (movement.magnitude > 1)
             {
                 movement.Normalize();
             }
             
             Vector3 rotatedDir = camTransform.TransformDirection(movement);
             rotatedDir = new Vector3(rotatedDir.x, 0, rotatedDir.z);
             rotatedDir = rotatedDir.normalized * movement.magnitude;
             rb.AddForce(rotatedDir * speed);





As You can see, there's no problem to throwing ball to whatever direction but when the camera is pointed upward (camera X axis is negative) then movement direction has been reversed. https://www.youtube.com/watch?v=jhIBHKnu2eo&feature=youtu.be

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